// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "Engine.h"
#include <iostream>
#include <map>
#include <string>
#include <vector>
#include <memory>
#include "ICallBack.h"
#include "ItemType.h"
#include "Runtime/UMG/Public/UMG.h"
#include "Runtime/UMG/Public/UMGStyle.h"
#include "Runtime/UMG/Public/Slate/SObjectWidget.h"
#include "Runtime/UMG/Public/IUMGModule.h"
#include "Runtime/UMG/Public/Blueprint/UserWidget.h"
#include "Runtime/Landscape/Classes/Landscape.h"
#include "Engine/DestructibleMesh.h"


using namespace std;